Monday, September 29, 2008

Jeez, 4 1/2 months is nothin'...


Uhh, yeah, so June 2007 was when I posted last, now it's nearly October 2008. What happened ?!?! Well work happened, just been working alot on stuff at work and staying late as well as working on stuff for work at home which means I had precious little time to work on any home projects.

But one thing I did at home (which I eventually used at work anyway) was a nice Visual Scripting System. This essentially sits on top of LUA and allows data and signals to be passed around to nodes which can be custom nodes (native code) or LUA scripts and more importantly the whole system is pre-emptively multitasked (well using pre-emptive co-routines in LUA) which allows dynamic balancing and entirely data driven.

Anyway makes high level scripting much nicer to do and easier to understand and change.


Other things out of work were getting my whole development systems (2DG, 3DG , GEDI and supporting libraries) all to be platform and endian independant , this now means StarRaiders runs perfectly on the 360 at an excellent framerate using exactly the same data as it's PC counterpart which makes prototyping very fast, so here to end this rather shorter than normal blog is a vid on StarRaiders running on the PC

StarRaiders PC test :

http://www.itsallagame.com/downloads/StarRaiders2008-09-25.wmv



Now it's time to resurrect Stig....